3D CHARACTER
MY PORTFOLIO
01




ZBrush, Maya, Substance Painter, Marmoset
This section features my 3D character creations, where I use ZBrush, Maya, Substance Painter, and Marmoset Toolbag for sculpting, modeling, texturing, and rendering. My work includes both stylized characters and realistic human figures, with attention to anatomy, costume design, and surface textures. I focus on bringing each character to life with detail and personality, whether it's a highly stylized design or a lifelike model.
02
3D ENVIRONMENT




Maya, Unreal 5, Substance Painter, Substance Designer
Here, I present my 3D environment works, created using Maya, Unreal Engine 5, Substance Painter and Substance Designer. I am responsible for modeling, texturing, and lighting, crafting immersive worlds that set the stage for storytelling. Each environment reflects attention to detail in composition, mood, and atmosphere.
03
2D CONCEPT ART




Photoshop
This section showcases my 2D concept arts, including both character and architectural designs, as well as illustrations. Created in Photoshop, these works explore a variety of ideas and serve as visual blueprints, providing insight into the creative direction behind my 3D projects.